1) The 18-Zone Tactical Grid
The Lab organises the pitch into 18 distinct zones. Every FM role and duty maps to specific zones, letting the engine judge spacing, coverage, rest-defence, verticality and overall balance. This framework powers the Synergy Score and the Tactical Audit.
2) Reading a Player Cell
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Circular Meter
Role DNA (ATT/DEF ratio) — the ring shows the proportion of attacking vs defensive zones for that role + duty. It’s a footprint, not a score.
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Neighbour Bar
Neighbourhood influence — quick read of the surrounding pocket: more red = defensive neighbourhood; more blue = attacking.
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Border & Glow
Solid blue border marks the active player in that cell. Once all 11 are placed, a zone glow appears:
- Green = optimal coverage.
- Amber = overcrowded / inefficient (often fix by redistributing duties/lanes).
- Red = uncovered, critical weakness. All red zones must be resolved before a tactic is considered stable.
2b) Mouseover & Hover Features
The grid is interactive — hovering a cell reveals extra context:
- Zone highlighting: shows the role’s full DNA footprint across all affected zones.
- Movement lanes: roles that drift or invert (Mezzala, IWB, IF) show shaded lanes/arrows.
- Border emphasis: active cell border brightens before click.
- Report context: hovering nodes/links in Passing Network & RDA maps highlights connections for clarity.
3) Building Your XI (Interactions)
Left-click
- Active player: open the modal to change Role, Duty, Traits.
- Empty cell (fewer than 11 players): add a player, then configure.
- Empty cell showing red glow (with 11 placed): opens Zone Fix Suggestions with roles that would cover the gap and a projected change to your Synergy Score (raw delta). Resolving red cells is non-negotiable — they’re exposed zones opponents will exploit.
Why can a suggestion show a negative score?
If you already have 11, pressing “Try This” creates a temporary 12th to simulate coverage. The engine penalises this hard, so the projected score can go negative. That’s deliberate — it warns you not to add players; you should swap roles/duties to fix the gap.
Right-click
- Active player: deactivates/removes them (the Goalkeeper cannot be deactivated).
4) SparkPlug Synergy Score
The headline rating (percentage + stars) of how well roles interlock across the 18 zones: spacing, links, vertical staggering, rest-defence baseline, and global balance. Use it to compare iterations — better scores should correlate with cleaner coverage and fewer flags.
5) Tactical Audit (Rules)
The Audit is a rules-based integrity check. It flags structural issues using clear principles:
- Rule of Lines: aim for max 3 per horizontal line and 2 per vertical lane to keep staggering.
- Maximum Occupancy: don’t exceed 3 in a single zone (amber glow often indicates inefficiency here).
- Connected Triangles: ball-carrier should have two close options to maintain circulation.
- Rest Defence Baseline: maintain at least 3 behind the ball-line in attack; protect both half-spaces.
- Width & Height Balance: ensure wide occupation on both sides and sensible vertical staggering for progression and counter-security.
6) Reports & Visuals
6.1 Passing Network
Visualises likely passing links and their relative strength. Direct-ball arcs highlight braver distributions (e.g., SK or Regista). Click/hover nodes to isolate links and see how a role change ripples through the network.
6.2 Golden Zone Threat
Measures how well your tactic threatens the highest-value central zones (prime assist & shot creation pockets around the box and half-spaces). It correlates with chance quality rather than pure volume. Improve it by:
- Ensuring central presence (AM strata, underlaps, or interior forwards).
- Creating diagonal connections into the box (e.g., IW/IWF + SS, W + CM(A)/MEZ).
- Maintaining a rest-defence 3 so attackers can hold aggressive positions without exposing transitions.
6.3 RDA Maps (Rest Defence & Rest Attack)
Show supportive/defensive shapes around possession changes. Dashed vectors mark movement from starting spots to computed “rest” positions. Use them to verify counter security and attacking support.
6.4 Trait Boost & Alignment %
Compares a player’s selected Traits to their role’s recommended tendencies. The Alignment % indicates how well their natural behaviours complement instructions. Use it to guide training and recruitment:
- High alignment → role executes naturally; boosts consistency.
- Low alignment → consider different role/duty, or train traits to reduce friction.
7) James — Your AI Analyst
Ask James targeted questions (“why is my right side over-committed?”, “how to add a rest-defence 3 without losing width?”). The Lab shares your grid/report context so replies are coach-level and specific.
8) Practical Workflow
- Lay out your base shape.
- Assign roles & duties with Role DNA and neighbour context in mind.
- Resolve all red glows via Zone Fix Suggestions (swap, don’t stack).
- Check the Tactical Audit against the rules above.
- Refine using Passing Network, Golden Zone Threat, and RDA maps.
- Use James for trade-offs and final polishing.
9) Where to Use the Lab
Access FM Synergy Lab (Beta) here: fmstreamed.com/lab. Watch breakdowns on the Streams page.
10) Support the Project
The Lab is free, but AI and hosting aren’t. If it’s helped you:
Built for FM by FMstreamed. Feedback welcome!